This document contains major features, changes and improvements that were changed in the corresponding release. Minor changes might be omitted.
This hotfix release contains the following improvements and changes.
This release contains the following improvements and changes.
Optimize
IMPROVED: Automatic handling for meshes with a large number of splitsOptimize
IMPROVED: Reduced splitsRemesh
FIXED: Baking issues in Remesh/Optimize modeBake
IMPROVED: Rasterization PrecisionBake
FIXED: GPU Baker could crash upon executing multiple remesh operations in parallelUVUnwrap
FIXED: Pipeline could stall on small meshesUVUnwrap
FIXED: Unexpected results for stretch importanceUVPack
FIXED: Some meshes could get split into many piecesUI
CHANGED: Updated QT to version QT 6.6.3UI
ADDED: Materials can be assigned by dragging them onto a mesh/group node the OutlinerUI
REMOVED: Feedback UIUI
IMPROVED: Always purging unused data up on scene exportUI
IMPROVED: Creating a CAD template initializes it with a Match RegEXUI
IMPROVED: Material Editor sorts materials alphabeticallyUI
IMPROVED: Barycentric and Sheen textures can be assigned in the Material EditorUI
IMPROVED: Output Log supports Ctrl+C shortcut for copyingViewport
FIXED: Long texture paths are supported on WindowsInstallation
IMPROVED: Windows installer automatically uninstalls previous versionAnalyze
ADDED: Material and metadata information to the reportAnalyze
FIXED: Generating invalid JSON when processing NaN valuesCAD
ADDED: Support for latest file format versions, including Solidworks 2024 and Creo 10CAD
ADDED: Support for X as up-axis in the InstaLOD Studio UICAD
IMPROVED: Import speedCAD
FIXED: Issues due to imprecise geometry in STEP filesCAD
FIXED: Crash upon importing assembly with missing partsCAD
FIXED: Missing parts when importing Solidworks assembliesFBX
CHANGED: Updated FBX SDK to to 2020.3FBX
ADDED: Support for "emissivecolor" and "bump" texturesFBX
IMPROVED: Opacity and Emissive material property handlingGLTF
IMPROVED: Incorporating Studio/Pipeline export settingsGLTF
IMPROVED: Not using any extensions by defaultGLTF
FIXED: Reworked material and texture handlingGLTF
FIXED: Unique name generation on importGLTF
FIXED: Import of multiple UV setsOBJ
FIXED: Colliding file extensionsUSD
FIXED: Corrupt USD files upon exportUSD
FIXED: Could not write metadata attributes with spacesUSD
FIXED: Export of UVs without valid UV set nameCAD
IMPROVED: Import settingsUI
ADDED: Display message when resetting settingsUI
ADDED: Display message when importing InstaLOD profileCAD
IMPROVED: Import settingsCAD
FIXED: Tesselation settingsUI
FIXED: Incorrect Adaptive Resolution setting visibilityUI
ADDED: Display message when resetting settingsUI
ADDED: Display message when importing InstaLOD profileCAD
IMPROVED: Import settingsUI
FIXED: Errors when resetting settings from CAD windowUI
ADDED: Display message when resetting settingsUI
ADDED: Display message when importing InstaLOD profileUI
IMPROVED: Updated several operation settingsUI
IMPROVED: Tooltips for several operation settingsUI
IMPROVED: File browser dialog when saving InstaLOD profile and output log into diskCAD
IMPROVED: Import settingsUI
FIXED: Unhandled exceptions related to UIUI
FIXED: Unnecessary truncated text on Bake Settings panelCAD
FIXED: Failed to import CATPART fileUI
ADDED: Output path option for saving as new assetsUI
ADDED: Support for Prefab overrides when editing LOD GroupsUI
IMPROVED: Removed scrolling from textures selected panel with mouse wheelUI
IMPROVED: Vista Imposter settings tooltipsUI
IMPROVED: Operation settings are now individual to each operationUI
FIXED: Incorrect message displayed when successfully deauthorizingUI
ADDED: Output path option for saving as new assetsUI
IMPROVED: Vista Imposter settings tooltipsThis release contains the following improvements and changes.
MeshToolkit
ADDED: SubdivisionMeshToolkit
ADDED: Scaling scene to an absolute bounding sphere sizeUI
CHANGED: Updated QT to version QT 6.5.2UI
CHANGED: Template profiles use CPU instead of GPU baking engine by defaultUI
ADDED: UI unit test systemUI
ADDED: Offline authorization on behalf of another machineUI
ADDED: Handling InstaLOD Grid client permissionsUI
IMPROVED: Reorganized MTK SettingsUI
IMPROVED: Redesigned table viewsUI
IMPROVED: InstaLOD Grid error handlingUI
FIXED: Missing mesh operation task error messagesUI
FIXED: InstaLOD Pipeline could continue running after after InstaLOD Studio had exitedUI
FIXED: Missing rounded corners for collapsible panel close buttonsUI
FIXED: Color dialog could lose palette colors upon switching between modesUI
FIXED: Updated system tray application iconScene
IMPROVED: Node hierarchy operations output a deterministic node hierarchyScene
FIXED: Node visibility could break when viewing the unmodified sceneViewport
FIXED: The application is compatible again with the latest AMD driversViewport
FIXED: Changing the gizmo orientation through the toolbar did not update the Viewport SettingsViewport
FIXED: Error messages due to NaNs in Camera TransformViewport
FIXED: Plugin mouse coordinatesRaytracing
CHANGED: Updated Radeon Pro Render SDK to version 3.1.2Raytracing
FIXED: Missing pre-cached files on macOSInstallation
CHANGED: Windows installer is no longer blurry on high-DPI screensServer
ADDED: Support for additional special characters in usernames and passwordsServer
CHANGED: ExecutionTimeLeft value to an integer in secondsServer
IMPROVED: Changing permissions for a user invalidates currently active tokensWebClient
IMPROVED: Analyze profiles can be selected as a custom profileWebClient
IMPROVED: Error handling when creating new usersWebClient
IMPROVED: Showing create task button only if all criteria are metWebClient
FIXED: A wrong value could be displayed in the custom profile upload drop-downWebClient
FIXED: Correctly restoring the profile editing page when logging out and back inGLTF
IMPROVED: Embedded textures are no longer extracted each time a file is reopenedGLTF
FIXED: GLB export was outputting textures in addition to the embedded texturesThis release contains the following improvements and changes.
Optimize
ADDED: Automatic Quality modeOptimize
IMPROVED: Normalizing mesh coordinates to avoid precision issuesOptimize
FIXED: Crash when optimizing DirectX meshes with clockwise winding orderOptimize
FIXED: Crash in rare cases when optimizing with optimizer weightsOptimize
FIXED: Optimizer issue with Screen Size In Pixels and Vertex WeldingRemesh
ADDED: New UV modeRemesh
ADDED: New Convex Hull modeRemesh
ADDED: Lock Boundaries is available in Optimize modeRemesh
ADDED: BakeAverageNormalsAsRayDirectionsRemesh
FIXED: Distinct Construction could cause an incorrect bakeRemesh
FIXED: Distinct Construction submesh filter was brokenRemesh
FIXED: A deadlock could occur when using a low resolutionRemesh
IMPROVED: Automatic cleaning for open surfacesRemesh
IMPROVED: Baking OS normals into low poly meshRemesh
IMPROVED: "Optimize" automatic raylength could be too smallRemesh
IMPROVED: Calculating transform for output meshImposterize
ADDED: Hybrid Billboard Cloud normal conformityImposterize
IMPROVED: Flipbook imposter uses minimum volume bounding sphereImposterize
FIXED: Alpha mask threshold could be ignoredImposterize
FIXED: Winding order for impostersImposterize
FIXED: AlphaCutout could generate 0 polygons when OutputMesh meshformat is DirectXMaterialMerge
IMPROVED: Parallelize rasterizationMaterialMerge
IMPROVED: Creating triangles for 0 areas in auto modeMaterialMerge
FIXED: MaterialMerge/Bake issues with small trianglesMaterialMerge
FIXED: Opacity map could lead to a failed operationOcclusionCulling
FIXED: "SubMeshByFaceAdjency" strategy was welding duplicate verticesUV
ADDED: UV packing applies gutter to shells on UV boundaryUV
IMPROVED: Parallelizing unwrapping of multiple meshesUV
IMPROVED: Limiting Post-Process Layout to 100k polygonsUV
IMPROVED: UV packing applies gutter to shells on UV boundaryUV
FIXED: UV packing could crash in some rare casesBake
ADDED: Multi-material bake supportBake
ADDED: Reflection Probability to Bake Output settingsBake
ADDED: Match Mesh By Name when baking AOBake
ADDED: Normalize Position by AABBBake
ADDED: Allowing solidification to be disabled for internal pagesBake
ADDED: Ambient Occlusion square fall-offBake
ADDED: Ambient Occlusion backface culling supportBake
ADDED: Support "WorldSpace" transform for submeshes while baking to allow for proper object space normalsBake
IMPROVED: Thickness and Ambient Occlusion qualityBake
IMPROVED: Added progress indication for Ambient Occlusion bakesBake
IMPROVED: Parallelized pre-bake rasterizationBake
IMPROVED: Normal to bump (height) conversionBake
IMPROVED: Subsurface Scattering qualityBake
IMPROVED: Random samplingBake
IMPROVED: Surface offset was only adjusting ray startBake
IMPROVED: Parallelized Normal map type conversionBake
IMPROVED: Parallelized curvature computationBake
IMPROVED: Parallelized fill channelBake
IMPROVED: Parallelized missing intersectionBake
IMPROVED: Precalculating source mesh face normalsBake
IMPROVED: Curvature resolution independenceBake
IMPROVED: Performing dilation in post-processingBake
FIXED: Ambient Occlusion Bake did not support cage and averaged normalsBake
FIXED: Reflectance map was empty if no other ray casting texture is enabledBake
FIXED: Surface offset was not in percentBake
FIXED: Opacity maps are brokenMeshToolkit
ADDED: Convex HullMeshToolkit
ADDED: Boundary weldingMeshToolkit
FIXED: Negative Scale handles normals incorrectlyMeshToolkit
FIXED: RecalculateNormals does not recalculate tangentsUI
CHANGED: Updated from QT 5 to QT 6UI
CHANGED: Application font to RobotoUI
ADDED: New application iconsUI
ADDED: Python Scripting APIUI
ADDED: Controls for new InstaLOD SDK featuresUI
ADDED: New splash screenUI
ADDED: New welcome screenUI
ADDED: New screen to create a new profileUI
ADDED: New template profiles that can be selected when creating a new profileUI
ADDED: New color pickerUI
ADDED: New control to pick anglesUI
ADDED: New switch that replaces checkboxesUI
ADDED: New clickable labelsUI
ADDED: New large drop-downsUI
ADDED: New slider vector widgetUI
ADDED: New dock widget tab designUI
ADDED: Displaying license informationUI
ADDED: Crash report handlerUI
ADDED: New status bar with contextual helpUI
ADDED: The application mode can be specified through command line argumentsUI
ADDED: Slider for the material opacityUI
ADDED: Shortcut to Execute Mesh OperationsUI
ADDED: Shortcuts can be filtered in the PreferencesUI
ADDED: When the GPU Baking API is unavailable, a warning is shown in the Texture OutputUI
ADDED: Warning message regarding IGES importUI
IMPROVED: High DPI screen supportUI
IMPROVED: Redesigned layouts and marginsUI
IMPROVED: Redesigned mesh operation tabs to a drop-downUI
IMPROVED: Bake settings design matches mesh operation settings designUI
IMPROVED: Redesigned InstaLOD Grid Client UIUI
IMPROVED: Redesigned tooltipsUI
IMPROVED: Redesigned popupsUI
IMPROVED: Redesigned slidersUI
IMPROVED: Sliders with values between 0-1 now display percentage valuesUI
IMPROVED: Redesigned progress barsUI
IMPROVED: Redesigned selection highlighting in item viewsUI
IMPROVED: Redesigned how textures can be added in the Material EditorUI
IMPROVED: Multi-line text edit controls automatically adjust their heightUI
IMPROVED: UV Viewer window toolbar designUI
IMPROVED: Style of disabled widgetsUI
IMPROVED: Preferences plugins page layoutUI
IMPROVED: Preferences animate smoothly when toggling between pagesUI
IMPROVED: Plugin controls can be reset to default valuesUI
IMPROVED: macOS: requesting Accessibility permissionsUI
IMPROVED: The default Sample Count range in the Texture Output can be overidden by the userUI
IMPROVED: Options to modify regex field values based on the current selectionUI
CHANGED: Imposter default valuesUI
FIXED: Incorrectly reported virtualization entitlement on Windows 11UI
FIXED: Splash screen did not close when using InstaLOD Studio to open a file from the OSUI
FIXED: Mesh operation plugins can register vector controlsUI
FIXED: Issues with long text in collapsible panelsUI
FIXED: Clipped text in editable drop downsUI
FIXED: Load files with iterative/assembly suffixUI
FIXED: Objects hidden after reverting timelineUI
FIXED: Issues when dragging window between monitors with different DPIUI
FIXED: Line edit and multi-line edit undos were behaving differentlyUI
FIXED: Texture Output path cannot be changed per mesh operation entryUI
FIXED: Texture Output lock buttons initially hiddenUI
FIXED: Emissive/Roughness/Metalness texture pages were not persisted in the profileUI
FIXED: After switching the operation type, previously configured values could be lostUI
FIXED: Workspace reset required 2 executionsUI
FIXED: Not loading plugins when launching in server modeUI
FIXED: InstaLOD Grid Client UI does not try to access Downloads when not connected to a serverUI
FIXED: File dialog did not allow confirming line edit text changes with Enter/Return keyUI
FIXED: Outliner search no longer using RegEx by defaultUI
FIXED: Dropdowns didn't work when showing the application fullscreen on WindowsUI
FIXED: Locking dock windows was not applied to undocked windowsUI
FIXED: CAD Live Link presets UI buttons were not properly updatingUI
FIXED: Style of disabled slidersUI
FIXED: Wrong context menu spawn positionsUI
IMPROVED: UV Viewer displays mouse position in texture coordinatesUI
IMPROVED: UV Viewer allows changing UV colorUI
FIXED: UV Viewer UV shells were rendered with an offsetUI
FIXED: Missing UV Viewer update when reassigning materialsUI
FIXED: UV Viewer shows the correct UV texture size when it exceeds the maximum UI valueUI
REMOVED: Obscure scene export file formatsScene
ADDED: New timeline that does not require a full scene reload when switching between scene history entriesScene
ADDED: New rename scene rule can be recordedScene
ADDED: Remeshing group nodes when using mesh filterScene
ADDED: JPEG export for textures and raytracing outputScene
ADDED: Object Inspector attributes can be copied, added to scene rule recording or used for mesh selectionScene
ADDED: Materials can be assigned to group nodesScene
IMPROVED: Storing material rendering type in material propertiesScene
IMPROVED: Avoiding redundant progress reports to improve the mesh processing performanceScene
IMPROVED: Handling duplicate materials on importScene
IMPROVED: Automatically generating output path if not existent in profileScene
IMPROVED: Switching between timeline entries no longer requires the undo history to be clearedScene
IMPROVED: Cloning nodes preserves attributesScene
FIXED: Broken transformation after combining or groupingScene
FIXED: Crash when entering an invalid path for combine scene ruleScene
FIXED: No longer allowing to rename nodes to empty namesScene
FIXED: Mesh selection locked when filtering via materialsScene
FIXED: Distinct Construction visible in Optimize ModeScene
FIXED: Viewport tabs display could breaks if mesh operation names were similarScene
FIXED: Deleting many objects/materials was very slowScene
FIXED: Renaming node didn't update Import RulesScene
FIXED: Object Inspector: Reverting a negative scale could flip the objectScene
FIXED: Combining nodes failed if resulting name already existedScene
FIXED: Combining mesh instances could cause mirrored transformScene
FIXED: Preserving hierarchy when combining meshesScene
FIXED: Ensuring unique node names on scene importScene
FIXED: Dilation In Pixels was visible in Material merge settingsScene
FIXED: Emissive channel was not correctly enabledScene
FIXED: SSS texture channel was automatically reenabledScene
FIXED: Material Color channel assignment order on file importScene
FIXED: A conflicting name material name was not corrected immediately in the Material EditorScene
FIXED: Scene rules recording was not aborted when executing a profileScene
FIXED: Undoing a grouping operation could result in a wrong unique nameScene
FIXED: Move scene rule was generating an incorrect unique pathScene
FIXED: Changing the attribute of a scene rule no longer resets the current settingsScene
FIXED: If a material is assigned to a CAD object, retessellating the mesh does not reset the material anymoreScene
FIXED: Deleting a node does no longer reset the Outliner scroll positionScene
FIXED: Cloning a node could result in TRS animations being lostScene
FIXED: MeshID textures created by InstaLOD were assigned to the Color channelViewport
ADDED: Rendering quad meshesViewport
ADDED: Rendering boundary edges of selected meshesViewport
ADDED: Interactive view sphere controllerViewport
ADDED: Reworked mouse wheel behavior (Freecam/Dolly)Viewport
ADDED: Tonemapping type selectionViewport
ADDED: Rendering Displacement and MeshID texturesViewport
ADDED: Displacement Mode, Displacement Factor and Tessellation Level controls to Viewport SettingsViewport
ADDED: Solo material channel previewViewport
ADDED: Options to control scene statistics in Viewport Settings and PreferencesViewport
ADDED: Camera Adjustment option to Viewport SettingsViewport
IMPROVED: GPU Texture CachingViewport
IMPROVED: Viewport texture loading performanceViewport
IMPROVED: Mesh loading performance through parallel mesh conversionViewport
IMPROVED: Smoother viewport grid fadingViewport
IMPROVED: Using constant base colors for viewport gridViewport
IMPROVED: Automatic near/far plane computationViewport
IMPROVED: Avoiding redundant UI updates to increase FPSViewport
IMPROVED: Supporting non-uniform rotations for meshes with object-space normal mapsViewport
IMPROVED: Add thousand separator to viewportViewport
IMPROVED: Outline shader for selected meshesViewport
IMPROVED: Scene focusing for wide/narrow aspect ratiosViewport
IMPROVED: Preventing 2D text elements from clipping into each otherViewport
FIXED: Calculating focus distance based on FOVViewport
FIXED: Viewport grid Z-FightingViewport
FIXED: Viewport grid scale/offsetViewport
FIXED: Broken translucency renderingViewport
FIXED: Incorrect rendering after material mergeViewport
FIXED: Crash when loading scene with no environment being activeViewport
FIXED: Missing Gizmo updates on scene interactionViewport
FIXED: Hiding Automatic Exposure control in non-PBR render modesRaytracing
CHANGED: Updated Radeon Pro Render SDK to version 2.2.17Raytracing
IMPROVED: Raytracing libraries are loaded only when the raytracer is usedRaytracing
IMPROVED: Raytracing window toolbar designRaytracing
FIXED: Selecting a raytracing camera could cause a crashRaytracing
FIXED: Raytracing window is closed when toggling the toolbar actionInstallation
CHANGED: Windows installer deploys MSVC 2022 RedistributablesInstallation
FIXED: Windows uninstaller correctly removes the application from the list of installed Windows applicationsInstallation
FIXED: The application showed an info message that it was updated after a fresh installServer
ADDED: Server administration and user permissionsServer
ADDED: Tasks can be aborted and Workers can be force-restartedServer
ADDED: An automatic worker timeout can be set in the server configuration file to abort processing stuck tasksServer
IMPROVED: Server and Worker can be launched on the same machineServer
IMPROVED: Server status lists supported file formatsServer
IMPROVED: Token expiration duration can be configured via the server configuration fileServer
IMPROVED: Custom export settings configured in the profile are not overridden by the WorkerServer
FIXED: Server declining files that contain the file extension twice such as "meshfilename.stp.stp"Server
FIXED: Incorrect line breaks in Server/Worker logsServer
FIXED: Properly displaying metadata with Unicode characters that was submitted InstaLOD StudioWorker
IMPROVED: Worker disconnects when it cannot validate the license anymoreWorker
FIXED: During processing, tasks contained the file extension twiceWorker
FIXED: Empty folders were left after each processed taskWebClient
ADDED: Resulting FBX files can be opened in a 3D web viewerWebClient
ADDED: Profiles can be managed through the UIWebClient
IMPROVED: Tasks can be searchedWebClient
IMPROVED: Sub URLs can be directly entered into the address barWebClient
FIXED: Sidebar was not taking the full page heightWebClient
FIXED: Invalid page after clicking "Upload File"WebClient
FIXED: Task upload page does not revert to the default state after a task is createdCommandLineClient
IMPROVED: Before submitting a task, opens only mesh file formats with texturesCommandLineClient
IMPROVED: Texture upload can be disabled with the "-disableTextureUpload" argumentCommandLineClient
IMPROVED: Automatically refreshing authentication tokenCommandLineClient
FIXED: Memory leak when uploading FBX filesCommandLineClient
FIXED: Analysis tasks could not be submitted from the command-lineCommandLineClient
FIXED: Logging server response when creating a task failsCAD
ADDED: File format support for Catia V4 (MODEL)CAD
ADDED: File format support for Catia V6 (3DXML)CAD
ADDED: File format support for Inventor (IPT, IAM)CAD
ADDED: File format support for 3D ACIS (SAT)CAD
ADDED: File format support for VDA-FS (VDA)CAD
ADDED: File format support for Parasolid (X_T, X_B)CAD
ADDED: File format support for IGES (IGES, IGS)CAD
ADDED: File format support for Industry Foundation Classes (IFC)CAD
ADDED: File format support for Additive Manufacturing File (AMF)CAD
ADDED: File format support for 3D Manufacturing Format (3MF)CAD
ADDED: Generating scene statistics attributesCAD
ADDED: Mesh healing featureCAD
IMPROVED: Reworked scene hierarchy importCAD
IMPROVED: Extended import of metadata attributesCAD
IMPROVED: Preserving transformation pivots based on CAD dataCAD
IMPROVED: Parallel mesh construction to speed up tessellationCAD
IMPROVED: Faster retessellation from InstaLOD StudioCAD
FIXED: Importing a PRT file with an empty hierarchy could crashCAD
FIXED: Inherited materials are properly importedCAD
FIXED: Some STEP files appeared to be empty and could not be loadedCAD
FIXED: A crash that could occur when parsing an empty metadata attributeCAD
FIXED: Incorrect transforms when using Y as the up axisCAD
FIXED: Hierarchy could be broken when a custom "Name" attribute was setGLTF
ADDED: InstaLOD Studio and InstaLOD Pipeline are shipped with a new plugin that can import and export GLTF filesGLTF
ADDED: GLTF export settings can be customizedGLTF
ADDED: GLB can be exported with embedded texturesUSD
CHANGED: Updated to USD SDK 2111USD
FIXED: Broken transformsUSD
IMPROVED: Texture unpackingX3D
REMOVED: Support for X3D Export (X3D)