This document contains major features, changes and improvements that were changed in the corresponding release. Minor changes might be omitted.
This release contains the following improvements and changes.
This hotfix release contains the following improvements and changes.
This release contains the following improvements and changes.
Optimize IMPROVED: Automatic handling for meshes with a large number of splitsOptimize IMPROVED: Reduced splitsRemesh FIXED: Baking issues in Remesh/Optimize modeBake IMPROVED: Rasterization PrecisionBake FIXED: GPU Baker could crash upon executing multiple remesh operations in parallelUVUnwrap FIXED: Pipeline could stall on small meshesUVUnwrap FIXED: Unexpected results for stretch importanceUVPack FIXED: Some meshes could get split into many piecesUI CHANGED: Updated QT to version QT 6.6.3UI ADDED: Materials can be assigned by dragging them onto a mesh/group node the OutlinerUI REMOVED: Feedback UIUI IMPROVED: Always purging unused data up on scene exportUI IMPROVED: Creating a CAD template initializes it with a Match RegEXUI IMPROVED: Material Editor sorts materials alphabeticallyUI IMPROVED: Barycentric and Sheen textures can be assigned in the Material EditorUI IMPROVED: Output Log supports Ctrl+C shortcut for copyingViewport FIXED: Long texture paths are supported on WindowsInstallation IMPROVED: Windows installer automatically uninstalls previous versionAnalyze ADDED: Material and metadata information to the reportAnalyze FIXED: Generating invalid JSON when processing NaN valuesCAD ADDED: Support for latest file format versions, including Solidworks 2024 and Creo 10CAD ADDED: Support for X as up-axis in the InstaLOD Studio UICAD IMPROVED: Import speedCAD FIXED: Issues due to imprecise geometry in STEP filesCAD FIXED: Crash upon importing assembly with missing partsCAD FIXED: Missing parts when importing Solidworks assembliesFBX CHANGED: Updated FBX SDK to to 2020.3FBX ADDED: Support for "emissivecolor" and "bump" texturesFBX IMPROVED: Opacity and Emissive material property handlingGLTF IMPROVED: Incorporating Studio/Pipeline export settingsGLTF IMPROVED: Not using any extensions by defaultGLTF FIXED: Reworked material and texture handlingGLTF FIXED: Unique name generation on importGLTF FIXED: Import of multiple UV setsOBJ FIXED: Colliding file extensionsUSD FIXED: Corrupt USD files upon exportUSD FIXED: Could not write metadata attributes with spacesUSD FIXED: Export of UVs without valid UV set nameCAD IMPROVED: Import settingsUI ADDED: Display message when resetting settingsUI ADDED: Display message when importing InstaLOD profileCAD IMPROVED: Import settingsCAD FIXED: Tesselation settingsUI FIXED: Incorrect Adaptive Resolution setting visibilityUI ADDED: Display message when resetting settingsUI ADDED: Display message when importing InstaLOD profileCAD IMPROVED: Import settingsUI FIXED: Errors when resetting settings from CAD windowUI ADDED: Display message when resetting settingsUI ADDED: Display message when importing InstaLOD profileUI IMPROVED: Updated several operation settingsUI IMPROVED: Tooltips for several operation settingsUI IMPROVED: File browser dialog when saving InstaLOD profile and output log into diskCAD IMPROVED: Import settingsUI FIXED: Unhandled exceptions related to UIUI FIXED: Unnecessary truncated text on Bake Settings panelCAD FIXED: Failed to import CATPART fileUI ADDED: Output path option for saving as new assetsUI ADDED: Support for Prefab overrides when editing LOD GroupsUI IMPROVED: Removed scrolling from textures selected panel with mouse wheelUI IMPROVED: Vista Imposter settings tooltipsUI IMPROVED: Operation settings are now individual to each operationUI FIXED: Incorrect message displayed when successfully deauthorizingUI ADDED: Output path option for saving as new assetsUI IMPROVED: Vista Imposter settings tooltipsThis release contains the following improvements and changes.
MeshToolkit ADDED: SubdivisionMeshToolkit ADDED: Scaling scene to an absolute bounding sphere sizeUI CHANGED: Updated QT to version QT 6.5.2UI CHANGED: Template profiles use CPU instead of GPU baking engine by defaultUI ADDED: UI unit test systemUI ADDED: Offline authorization on behalf of another machineUI ADDED: Handling InstaLOD Grid client permissionsUI IMPROVED: Reorganized MTK SettingsUI IMPROVED: Redesigned table viewsUI IMPROVED: InstaLOD Grid error handlingUI FIXED: Missing mesh operation task error messagesUI FIXED: InstaLOD Pipeline could continue running after after InstaLOD Studio had exitedUI FIXED: Missing rounded corners for collapsible panel close buttonsUI FIXED: Color dialog could lose palette colors upon switching between modesUI FIXED: Updated system tray application iconScene IMPROVED: Node hierarchy operations output a deterministic node hierarchyScene FIXED: Node visibility could break when viewing the unmodified sceneViewport FIXED: The application is compatible again with the latest AMD driversViewport FIXED: Changing the gizmo orientation through the toolbar did not update the Viewport SettingsViewport FIXED: Error messages due to NaNs in Camera TransformViewport FIXED: Plugin mouse coordinatesRaytracing CHANGED: Updated Radeon Pro Render SDK to version 3.1.2Raytracing FIXED: Missing pre-cached files on macOSInstallation CHANGED: Windows installer is no longer blurry on high-DPI screensServer ADDED: Support for additional special characters in usernames and passwordsServer CHANGED: ExecutionTimeLeft value to an integer in secondsServer IMPROVED: Changing permissions for a user invalidates currently active tokensWebClient IMPROVED: Analyze profiles can be selected as a custom profileWebClient IMPROVED: Error handling when creating new usersWebClient IMPROVED: Showing create task button only if all criteria are metWebClient FIXED: A wrong value could be displayed in the custom profile upload drop-downWebClient FIXED: Correctly restoring the profile editing page when logging out and back inGLTF IMPROVED: Embedded textures are no longer extracted each time a file is reopenedGLTF FIXED: GLB export was outputting textures in addition to the embedded texturesThis release contains the following improvements and changes.
Optimize ADDED: Automatic Quality modeOptimize IMPROVED: Normalizing mesh coordinates to avoid precision issuesOptimize FIXED: Crash when optimizing DirectX meshes with clockwise winding orderOptimize FIXED: Crash in rare cases when optimizing with optimizer weightsOptimize FIXED: Optimizer issue with Screen Size In Pixels and Vertex WeldingRemesh ADDED: New UV modeRemesh ADDED: New Convex Hull modeRemesh ADDED: Lock Boundaries is available in Optimize modeRemesh ADDED: BakeAverageNormalsAsRayDirectionsRemesh FIXED: Distinct Construction could cause an incorrect bakeRemesh FIXED: Distinct Construction submesh filter was brokenRemesh FIXED: A deadlock could occur when using a low resolutionRemesh IMPROVED: Automatic cleaning for open surfacesRemesh IMPROVED: Baking OS normals into low poly meshRemesh IMPROVED: "Optimize" automatic raylength could be too smallRemesh IMPROVED: Calculating transform for output meshImposterize ADDED: Hybrid Billboard Cloud normal conformityImposterize IMPROVED: Flipbook imposter uses minimum volume bounding sphereImposterize FIXED: Alpha mask threshold could be ignoredImposterize FIXED: Winding order for impostersImposterize FIXED: AlphaCutout could generate 0 polygons when OutputMesh meshformat is DirectXMaterialMerge IMPROVED: Parallelize rasterizationMaterialMerge IMPROVED: Creating triangles for 0 areas in auto modeMaterialMerge FIXED: MaterialMerge/Bake issues with small trianglesMaterialMerge FIXED: Opacity map could lead to a failed operationOcclusionCulling FIXED: "SubMeshByFaceAdjency" strategy was welding duplicate verticesUV ADDED: UV packing applies gutter to shells on UV boundaryUV IMPROVED: Parallelizing unwrapping of multiple meshesUV IMPROVED: Limiting Post-Process Layout to 100k polygonsUV IMPROVED: UV packing applies gutter to shells on UV boundaryUV FIXED: UV packing could crash in some rare casesBake ADDED: Multi-material bake supportBake ADDED: Reflection Probability to Bake Output settingsBake ADDED: Match Mesh By Name when baking AOBake ADDED: Normalize Position by AABBBake ADDED: Allowing solidification to be disabled for internal pagesBake ADDED: Ambient Occlusion square fall-offBake ADDED: Ambient Occlusion backface culling supportBake ADDED: Support "WorldSpace" transform for submeshes while baking to allow for proper object space normalsBake IMPROVED: Thickness and Ambient Occlusion qualityBake IMPROVED: Added progress indication for Ambient Occlusion bakesBake IMPROVED: Parallelized pre-bake rasterizationBake IMPROVED: Normal to bump (height) conversionBake IMPROVED: Subsurface Scattering qualityBake IMPROVED: Random samplingBake IMPROVED: Surface offset was only adjusting ray startBake IMPROVED: Parallelized Normal map type conversionBake IMPROVED: Parallelized curvature computationBake IMPROVED: Parallelized fill channelBake IMPROVED: Parallelized missing intersectionBake IMPROVED: Precalculating source mesh face normalsBake IMPROVED: Curvature resolution independenceBake IMPROVED: Performing dilation in post-processingBake FIXED: Ambient Occlusion Bake did not support cage and averaged normalsBake FIXED: Reflectance map was empty if no other ray casting texture is enabledBake FIXED: Surface offset was not in percentBake FIXED: Opacity maps are brokenMeshToolkit ADDED: Convex HullMeshToolkit ADDED: Boundary weldingMeshToolkit FIXED: Negative Scale handles normals incorrectlyMeshToolkit FIXED: RecalculateNormals does not recalculate tangentsUI CHANGED: Updated from QT 5 to QT 6UI CHANGED: Application font to RobotoUI ADDED: New application iconsUI ADDED: Python Scripting APIUI ADDED: Controls for new InstaLOD SDK featuresUI ADDED: New splash screenUI ADDED: New welcome screenUI ADDED: New screen to create a new profileUI ADDED: New template profiles that can be selected when creating a new profileUI ADDED: New color pickerUI ADDED: New control to pick anglesUI ADDED: New switch that replaces checkboxesUI ADDED: New clickable labelsUI ADDED: New large drop-downsUI ADDED: New slider vector widgetUI ADDED: New dock widget tab designUI ADDED: Displaying license informationUI ADDED: Crash report handlerUI ADDED: New status bar with contextual helpUI ADDED: The application mode can be specified through command line argumentsUI ADDED: Slider for the material opacityUI ADDED: Shortcut to Execute Mesh OperationsUI ADDED: Shortcuts can be filtered in the PreferencesUI ADDED: When the GPU Baking API is unavailable, a warning is shown in the Texture OutputUI ADDED: Warning message regarding IGES importUI IMPROVED: High DPI screen supportUI IMPROVED: Redesigned layouts and marginsUI IMPROVED: Redesigned mesh operation tabs to a drop-downUI IMPROVED: Bake settings design matches mesh operation settings designUI IMPROVED: Redesigned InstaLOD Grid Client UIUI IMPROVED: Redesigned tooltipsUI IMPROVED: Redesigned popupsUI IMPROVED: Redesigned slidersUI IMPROVED: Sliders with values between 0-1 now display percentage valuesUI IMPROVED: Redesigned progress barsUI IMPROVED: Redesigned selection highlighting in item viewsUI IMPROVED: Redesigned how textures can be added in the Material EditorUI IMPROVED: Multi-line text edit controls automatically adjust their heightUI IMPROVED: UV Viewer window toolbar designUI IMPROVED: Style of disabled widgetsUI IMPROVED: Preferences plugins page layoutUI IMPROVED: Preferences animate smoothly when toggling between pagesUI IMPROVED: Plugin controls can be reset to default valuesUI IMPROVED: macOS: requesting Accessibility permissionsUI IMPROVED: The default Sample Count range in the Texture Output can be overidden by the userUI IMPROVED: Options to modify regex field values based on the current selectionUI CHANGED: Imposter default valuesUI FIXED: Incorrectly reported virtualization entitlement on Windows 11UI FIXED: Splash screen did not close when using InstaLOD Studio to open a file from the OSUI FIXED: Mesh operation plugins can register vector controlsUI FIXED: Issues with long text in collapsible panelsUI FIXED: Clipped text in editable drop downsUI FIXED: Load files with iterative/assembly suffixUI FIXED: Objects hidden after reverting timelineUI FIXED: Issues when dragging window between monitors with different DPIUI FIXED: Line edit and multi-line edit undos were behaving differentlyUI FIXED: Texture Output path cannot be changed per mesh operation entryUI FIXED: Texture Output lock buttons initially hiddenUI FIXED: Emissive/Roughness/Metalness texture pages were not persisted in the profileUI FIXED: After switching the operation type, previously configured values could be lostUI FIXED: Workspace reset required 2 executionsUI FIXED: Not loading plugins when launching in server modeUI FIXED: InstaLOD Grid Client UI does not try to access Downloads when not connected to a serverUI FIXED: File dialog did not allow confirming line edit text changes with Enter/Return keyUI FIXED: Outliner search no longer using RegEx by defaultUI FIXED: Dropdowns didn't work when showing the application fullscreen on WindowsUI FIXED: Locking dock windows was not applied to undocked windowsUI FIXED: CAD Live Link presets UI buttons were not properly updatingUI FIXED: Style of disabled slidersUI FIXED: Wrong context menu spawn positionsUI IMPROVED: UV Viewer displays mouse position in texture coordinatesUI IMPROVED: UV Viewer allows changing UV colorUI FIXED: UV Viewer UV shells were rendered with an offsetUI FIXED: Missing UV Viewer update when reassigning materialsUI FIXED: UV Viewer shows the correct UV texture size when it exceeds the maximum UI valueUI REMOVED: Obscure scene export file formatsScene ADDED: New timeline that does not require a full scene reload when switching between scene history entriesScene ADDED: New rename scene rule can be recordedScene ADDED: Remeshing group nodes when using mesh filterScene ADDED: JPEG export for textures and raytracing outputScene ADDED: Object Inspector attributes can be copied, added to scene rule recording or used for mesh selectionScene ADDED: Materials can be assigned to group nodesScene IMPROVED: Storing material rendering type in material propertiesScene IMPROVED: Avoiding redundant progress reports to improve the mesh processing performanceScene IMPROVED: Handling duplicate materials on importScene IMPROVED: Automatically generating output path if not existent in profileScene IMPROVED: Switching between timeline entries no longer requires the undo history to be clearedScene IMPROVED: Cloning nodes preserves attributesScene FIXED: Broken transformation after combining or groupingScene FIXED: Crash when entering an invalid path for combine scene ruleScene FIXED: No longer allowing to rename nodes to empty namesScene FIXED: Mesh selection locked when filtering via materialsScene FIXED: Distinct Construction visible in Optimize ModeScene FIXED: Viewport tabs display could breaks if mesh operation names were similarScene FIXED: Deleting many objects/materials was very slowScene FIXED: Renaming node didn't update Import RulesScene FIXED: Object Inspector: Reverting a negative scale could flip the objectScene FIXED: Combining nodes failed if resulting name already existedScene FIXED: Combining mesh instances could cause mirrored transformScene FIXED: Preserving hierarchy when combining meshesScene FIXED: Ensuring unique node names on scene importScene FIXED: Dilation In Pixels was visible in Material merge settingsScene FIXED: Emissive channel was not correctly enabledScene FIXED: SSS texture channel was automatically reenabledScene FIXED: Material Color channel assignment order on file importScene FIXED: A conflicting name material name was not corrected immediately in the Material EditorScene FIXED: Scene rules recording was not aborted when executing a profileScene FIXED: Undoing a grouping operation could result in a wrong unique nameScene FIXED: Move scene rule was generating an incorrect unique pathScene FIXED: Changing the attribute of a scene rule no longer resets the current settingsScene FIXED: If a material is assigned to a CAD object, retessellating the mesh does not reset the material anymoreScene FIXED: Deleting a node does no longer reset the Outliner scroll positionScene FIXED: Cloning a node could result in TRS animations being lostScene FIXED: MeshID textures created by InstaLOD were assigned to the Color channelViewport ADDED: Rendering quad meshesViewport ADDED: Rendering boundary edges of selected meshesViewport ADDED: Interactive view sphere controllerViewport ADDED: Reworked mouse wheel behavior (Freecam/Dolly)Viewport ADDED: Tonemapping type selectionViewport ADDED: Rendering Displacement and MeshID texturesViewport ADDED: Displacement Mode, Displacement Factor and Tessellation Level controls to Viewport SettingsViewport ADDED: Solo material channel previewViewport ADDED: Options to control scene statistics in Viewport Settings and PreferencesViewport ADDED: Camera Adjustment option to Viewport SettingsViewport IMPROVED: GPU Texture CachingViewport IMPROVED: Viewport texture loading performanceViewport IMPROVED: Mesh loading performance through parallel mesh conversionViewport IMPROVED: Smoother viewport grid fadingViewport IMPROVED: Using constant base colors for viewport gridViewport IMPROVED: Automatic near/far plane computationViewport IMPROVED: Avoiding redundant UI updates to increase FPSViewport IMPROVED: Supporting non-uniform rotations for meshes with object-space normal mapsViewport IMPROVED: Add thousand separator to viewportViewport IMPROVED: Outline shader for selected meshesViewport IMPROVED: Scene focusing for wide/narrow aspect ratiosViewport IMPROVED: Preventing 2D text elements from clipping into each otherViewport FIXED: Calculating focus distance based on FOVViewport FIXED: Viewport grid Z-FightingViewport FIXED: Viewport grid scale/offsetViewport FIXED: Broken translucency renderingViewport FIXED: Incorrect rendering after material mergeViewport FIXED: Crash when loading scene with no environment being activeViewport FIXED: Missing Gizmo updates on scene interactionViewport FIXED: Hiding Automatic Exposure control in non-PBR render modesRaytracing CHANGED: Updated Radeon Pro Render SDK to version 2.2.17Raytracing IMPROVED: Raytracing libraries are loaded only when the raytracer is usedRaytracing IMPROVED: Raytracing window toolbar designRaytracing FIXED: Selecting a raytracing camera could cause a crashRaytracing FIXED: Raytracing window is closed when toggling the toolbar actionInstallation CHANGED: Windows installer deploys MSVC 2022 RedistributablesInstallation FIXED: Windows uninstaller correctly removes the application from the list of installed Windows applicationsInstallation FIXED: The application showed an info message that it was updated after a fresh installServer ADDED: Server administration and user permissionsServer ADDED: Tasks can be aborted and Workers can be force-restartedServer ADDED: An automatic worker timeout can be set in the server configuration file to abort processing stuck tasksServer IMPROVED: Server and Worker can be launched on the same machineServer IMPROVED: Server status lists supported file formatsServer IMPROVED: Token expiration duration can be configured via the server configuration fileServer IMPROVED: Custom export settings configured in the profile are not overridden by the WorkerServer FIXED: Server declining files that contain the file extension twice such as "meshfilename.stp.stp"Server FIXED: Incorrect line breaks in Server/Worker logsServer FIXED: Properly displaying metadata with Unicode characters that was submitted InstaLOD StudioWorker IMPROVED: Worker disconnects when it cannot validate the license anymoreWorker FIXED: During processing, tasks contained the file extension twiceWorker FIXED: Empty folders were left after each processed taskWebClient ADDED: Resulting FBX files can be opened in a 3D web viewerWebClient ADDED: Profiles can be managed through the UIWebClient IMPROVED: Tasks can be searchedWebClient IMPROVED: Sub URLs can be directly entered into the address barWebClient FIXED: Sidebar was not taking the full page heightWebClient FIXED: Invalid page after clicking "Upload File"WebClient FIXED: Task upload page does not revert to the default state after a task is createdCommandLineClient IMPROVED: Before submitting a task, opens only mesh file formats with texturesCommandLineClient IMPROVED: Texture upload can be disabled with the "-disableTextureUpload" argumentCommandLineClient IMPROVED: Automatically refreshing authentication tokenCommandLineClient FIXED: Memory leak when uploading FBX filesCommandLineClient FIXED: Analysis tasks could not be submitted from the command-lineCommandLineClient FIXED: Logging server response when creating a task failsCAD ADDED: File format support for Catia V4 (MODEL)CAD ADDED: File format support for Catia V6 (3DXML)CAD ADDED: File format support for Inventor (IPT, IAM)CAD ADDED: File format support for 3D ACIS (SAT)CAD ADDED: File format support for VDA-FS (VDA)CAD ADDED: File format support for Parasolid (X_T, X_B)CAD ADDED: File format support for IGES (IGES, IGS)CAD ADDED: File format support for Industry Foundation Classes (IFC)CAD ADDED: File format support for Additive Manufacturing File (AMF)CAD ADDED: File format support for 3D Manufacturing Format (3MF)CAD ADDED: Generating scene statistics attributesCAD ADDED: Mesh healing featureCAD IMPROVED: Reworked scene hierarchy importCAD IMPROVED: Extended import of metadata attributesCAD IMPROVED: Preserving transformation pivots based on CAD dataCAD IMPROVED: Parallel mesh construction to speed up tessellationCAD IMPROVED: Faster retessellation from InstaLOD StudioCAD FIXED: Importing a PRT file with an empty hierarchy could crashCAD FIXED: Inherited materials are properly importedCAD FIXED: Some STEP files appeared to be empty and could not be loadedCAD FIXED: A crash that could occur when parsing an empty metadata attributeCAD FIXED: Incorrect transforms when using Y as the up axisCAD FIXED: Hierarchy could be broken when a custom "Name" attribute was setGLTF ADDED: InstaLOD Studio and InstaLOD Pipeline are shipped with a new plugin that can import and export GLTF filesGLTF ADDED: GLTF export settings can be customizedGLTF ADDED: GLB can be exported with embedded texturesUSD CHANGED: Updated to USD SDK 2111USD FIXED: Broken transformsUSD IMPROVED: Texture unpackingX3D REMOVED: Support for X3D Export (X3D)