InstaLOD's Quad Remesh mesh operation reconstructs the mesh from scratch with the aim of producing a mesh entirely made of quads.

Like all mesh operations in InstaLOD Studio, Quad Remesh can be accessed from the dropdown menu in the Mesh Operations Settings panel. Settings for the Quad Remesh will vary depending on the chosen Mode. Click the tab for a particular mode to learn more about its settings.
Regular mode generates mesh topology with a dense, regular quad layout. This type of layout is useful when sculpting in DCC applications, numerical simulation, and isogeometric analysis.
The following overviews the settings for the Regular remesh mode:
Edge Mode. Increasing the size will increase the length of each edge.The following shows how the Edge Mode and Target Edge Size settings work together:
| Edge Mode | Target Edge Size |
|---|---|
| Automatic | Scales the automatically calculated target edge size. |
| Absolute | A precise value for the target edge size. |
| BoundingSphereRelative | A relative size based on the bounding sphere radius of the input mesh. |
Adaptive mode generates an adaptive quad mesh that can be used in subdivision surface workflows. This mode can rebuild triangulated or dense quad input geometry into clean, subdivision-ready quad topology.
The following overviews the settings for the Adaptive remesh mode:
NURBS Patch mode (like Adaptive mode) generates an adaptive quad layout, and provides increased control over the reconstruction of the input mesh with parameter values to dial in the quality of the output.
The following overviews the settings for the NURBS Patch (Preview) remesh mode:
The following settings for feature alignment apply to all Quad Remesh modes:
These settings determine which features of the input mesh to preserve when running the operation.
If the input mesh contains millions of polygons, it is recommended to first run an Optimize mesh operation to preprocess the data and reduce the overall polygon count before using Quad Remesh. With the polygon optimizer's various Optimize Settings, preprocessing the mesh to a threshold of around 100-500k polygons is recommended to improve the performance of the Quad Remesh operation.